mask: Attempting massive templating
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4ee23bb442
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55623c2ae9
@ -27,6 +27,13 @@ bool nearly_equal(float a, float b) {
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std::nextafter(a, std::numeric_limits<float>::max()) >= b;
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std::nextafter(a, std::numeric_limits<float>::max()) >= b;
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}
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}
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std::pair<int, float> operator+(std::pair<int, float>& p1, std::pair<int, float>& p2) {
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return {
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(p1.first==1) || (p2.first==1) ? 1 : std::max(p1.first, p2.first),
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p1.second+p2.second
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};
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}
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void export_image(const char *filename, const void *data, int width, int height,
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void export_image(const char *filename, const void *data, int width, int height,
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int nbChannels) {
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int nbChannels) {
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if (!silent)
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if (!silent)
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@ -40,7 +47,7 @@ void export_image(const char *filename, const void *data, int width, int height,
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}
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}
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#define compute_energy_for_pixel(source, width, height, i, j, nbChannels, \
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#define compute_energy_for_pixel(source, width, height, i, j, nbChannels, \
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nbColorChannels, energy) \
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nbColorChannels, dest) \
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auto indexPixel = (nbChannels) * (width * (j) + (i)); \
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auto indexPixel = (nbChannels) * (width * (j) + (i)); \
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auto indexPixel_up = \
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auto indexPixel_up = \
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((j) - 1 > 0) ? (nbChannels) * (width * ((j) - 1) + (i)) : indexPixel; \
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((j) - 1 > 0) ? (nbChannels) * (width * ((j) - 1) + (i)) : indexPixel; \
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@ -52,9 +59,9 @@ void export_image(const char *filename, const void *data, int width, int height,
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auto indexPixel_right = ((i) + 1 < width) \
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auto indexPixel_right = ((i) + 1 < width) \
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? (nbChannels) * (width * (j) + ((i) + 1)) \
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? (nbChannels) * (width * (j) + ((i) + 1)) \
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: indexPixel; \
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: indexPixel; \
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energy[width * j + i] = 0; \
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dest = 0; \
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for (auto ch = 0; ch < (nbColorChannels); ch++) { \
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for (auto ch = 0; ch < (nbColorChannels); ch++) { \
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energy[(width) * (j) + (i)] += \
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dest += \
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(fabs((float)source[indexPixel_up + ch] - source[indexPixel + ch]) + \
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(fabs((float)source[indexPixel_up + ch] - source[indexPixel + ch]) + \
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fabs((float)source[indexPixel_down + ch] - source[indexPixel + ch]) + \
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fabs((float)source[indexPixel_down + ch] - source[indexPixel + ch]) + \
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fabs((float)source[indexPixel_left + ch] - source[indexPixel + ch]) + \
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fabs((float)source[indexPixel_left + ch] - source[indexPixel + ch]) + \
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@ -74,19 +81,21 @@ std::vector<float> energy_e1(std::vector<unsigned char> source, int width,
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float max_energy = 0;
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float max_energy = 0;
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for (auto i = 0; i < width; i++) {
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for (auto i = 0; i < width; i++) {
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for (auto j = 0; j < height; j++) {
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for (auto j = 0; j < height; j++) {
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compute_energy_for_pixel(source, width, height, i, j, nbChannels,
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compute_energy_for_pixel(
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nbColorChannels, energy);
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source, width, height,
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i, j, nbChannels, nbColorChannels, energy[width*j+i]
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);
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}
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}
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}
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}
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return energy;
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return energy;
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}
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}
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std::vector<int> optimal_seam(std::vector<float> energy, int width, int height,
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bool vertical) {
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/** Given the energy value, returns the optimal seam */
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/** Given the energy value, returns the optimal seam */
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template <typename T> std::vector<int> optimal_seam(std::vector<T> energy, int width, int height,
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bool vertical) {
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// dyn_energy is indexed by [dim_large*(i : dim_long) + (j : dim_large)]
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// dyn_energy is indexed by [dim_large*(i : dim_long) + (j : dim_large)]
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std::vector<float> dyn_energy(width * height);
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std::vector<T> dyn_energy(width * height);
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int dim_large = vertical ? width : height;
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int dim_large = vertical ? width : height;
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int dim_long = vertical ? height : width; // Number of elements in the seam
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int dim_long = vertical ? height : width; // Number of elements in the seam
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@ -98,23 +107,24 @@ std::vector<int> optimal_seam(std::vector<float> energy, int width, int height,
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for (auto i = 1; i < dim_long; i++) { // Propagate dyn_energy
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for (auto i = 1; i < dim_long; i++) { // Propagate dyn_energy
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for (auto j = 0; j < dim_large; j++) {
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for (auto j = 0; j < dim_large; j++) {
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dyn_energy[dim_large * i + j] = __FLT_MAX__;
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dyn_energy[dim_large * i + j] = std::numeric_limits<T>::max();
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int lower_bound = std::max(j - max_step, 0);
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int lower_bound = std::max(j - max_step, 0);
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int upper_bound = std::min(j + max_step, dim_large - 1);
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int upper_bound = std::min(j + max_step, dim_large - 1);
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for (auto k = lower_bound; k <= upper_bound;
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for (auto k = lower_bound; k <= upper_bound;
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k++) { // Compute energy based on predecessors
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k++) { // Compute energy based on predecessors
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dyn_energy[dim_large * i + j] = std::min(
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dyn_energy[dim_large * i + j] = std::min(
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dyn_energy[dim_large * i + j], dyn_energy[dim_large * (i - 1) + k]);
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dyn_energy[dim_large * i + j], dyn_energy[dim_large * (i - 1) + k]
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);
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}
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}
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dyn_energy[dim_large * i + j] += energy[im_index(i, j)];
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dyn_energy[dim_large * i + j] = dyn_energy[dim_large * i + j]+energy[im_index(i, j)];
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}
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}
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}
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}
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std::vector<int> result(dim_long);
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std::vector<int> result(dim_long);
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// Find the seam end
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// Find the seam end
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int min_idx = -1;
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int min_idx = -1;
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float min_val = __FLT_MAX__;
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T min_val = std::numeric_limits<T>::max();
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for (auto j = 0; j < dim_large; j++) {
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for (auto j = 0; j < dim_large; j++) {
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if (min_val > dyn_energy[dim_large * (dim_long - 1) + j]) {
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if (min_val > dyn_energy[dim_large * (dim_long - 1) + j]) {
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min_idx = j;
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min_idx = j;
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@ -166,8 +176,8 @@ std::vector<int> optimal_seam(std::vector<float> energy, int width, int height,
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return result;
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return result;
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}
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}
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/** Carves an image by one seam. Returns the optimal seam used */
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/** Carves an image by one seam. Returns the optimal seam used */
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template <typename T>
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template <typename T>
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void remove_seam(const std::vector<T> source, std::vector<T> &output, int width,
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void remove_seam(const std::vector<T> source, std::vector<T> &output, int width,
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int height, int nbChannels, bool vertical,
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int height, int nbChannels, bool vertical,
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@ -191,14 +201,68 @@ void remove_seam(const std::vector<T> source, std::vector<T> &output, int width,
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}
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}
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}
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}
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std::vector<int> carving_step(const std::vector<unsigned char> source_img,
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// It would be preferable to use templates only for the value assignation but this is in fact far less efficient
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std::vector<float> source_energy,
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void recompute_energy_along_seam(
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std::vector<unsigned char> &output_img,
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std::vector<unsigned char> carved_img, std::vector<float> &output_energy, std::vector<int> opt_seam,
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std::vector<float> &output_energy, int width,
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int width, int height, int nbChannels, int nbColorChannels, bool vertical
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int height, int nbChannels, int nbColorChannels,
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) {
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bool vertical) {
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int dim_large = vertical ? width : height;
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int dim_long = vertical ? height : width;
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int newWidth = vertical ? width-1 : width;
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int newHeight = vertical ? height : height-1;
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for (auto j = 0; j < dim_long; j++) {
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for (auto i = -1; i < 2; i++) {
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int x = vertical ? (opt_seam[j] + i) : j;
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int y = vertical ? j : (opt_seam[j] + i);
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if ((0 < (opt_seam[j] + i)) && ((opt_seam[j] + i) < dim_large - 1)) {
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compute_energy_for_pixel(
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carved_img, newWidth, newHeight,
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x, y, nbChannels,
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nbColorChannels, output_energy[width*j+i]
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);
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}
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}
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}
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}
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void recompute_energy_along_seam(
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std::vector<unsigned char> carved_img, std::vector<std::pair<int, float>> &output_energy, std::vector<int> opt_seam,
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int width, int height, int nbChannels, int nbColorChannels, bool vertical
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) {
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int dim_large = vertical ? width : height;
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int dim_long = vertical ? height : width;
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int newWidth = vertical ? width-1 : width;
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int newHeight = vertical ? height : height-1;
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for (auto j = 0; j < dim_long; j++) {
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for (auto i = -1; i < 2; i++) {
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int x = vertical ? (opt_seam[j] + i) : j;
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int y = vertical ? j : (opt_seam[j] + i);
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if ((0 < (opt_seam[j] + i)) && ((opt_seam[j] + i) < dim_large - 1)) {
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compute_energy_for_pixel(
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carved_img, newWidth, newHeight,
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x, y, nbChannels,
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nbColorChannels, output_energy[width*j+i].first
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);
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}
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}
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}
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}
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/** Carves an image and its energy by one seam, and recomputes the energy.
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/** Carves an image and its energy by one seam, and recomputes the energy.
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Returns the optimal seam used */
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Returns the optimal seam used */
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//template <typename T>
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std::vector<int> carving_step(const std::vector<unsigned char> source_img,
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std::vector<std::pair<int, float>> source_energy,
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std::vector<unsigned char> &output_img,
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std::vector<std::pair<int, float>> &output_energy, int width,
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int height, int nbChannels, int nbColorChannels,
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bool vertical) {
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std::vector<int> opt_seam =
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std::vector<int> opt_seam =
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optimal_seam(source_energy, width, height, vertical);
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optimal_seam(source_energy, width, height, vertical);
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remove_seam(source_img, output_img, width, height, nbChannels, vertical,
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remove_seam(source_img, output_img, width, height, nbChannels, vertical,
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@ -207,40 +271,27 @@ std::vector<int> carving_step(const std::vector<unsigned char> source_img,
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remove_seam(source_energy, output_energy, width, height, 1, vertical,
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remove_seam(source_energy, output_energy, width, height, 1, vertical,
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opt_seam);
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opt_seam);
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// Recompute the energy along the seam
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// Recompute the energy along the seam, we need a separate function for templating
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if (energy_recompute_all) {
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recompute_energy_along_seam(
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std::vector<float> energy =
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source_img, output_energy, opt_seam,
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energy_e1(output_img, vertical ? width - 1 : width,
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width, height, nbChannels, nbColorChannels,
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vertical ? height : height - 1, nbChannels);
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vertical
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std::copy(energy.begin(), energy.end(), output_energy.begin());
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);
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} else {
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// ASSUME WE ARE DOING A VERTICAL SEAM
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if (vertical) {
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for (auto j = 0; j < height; j++) {
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for (auto i = -1; i < 2; i++) {
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if ((0 < (opt_seam[j] + i)) && ((opt_seam[j] + i) < width - 1)) {
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compute_energy_for_pixel(output_img, (width - 1), height,
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(opt_seam[j] + i), j, nbChannels,
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nbColorChannels, output_energy);
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}
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}
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}
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} else {
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for (auto i = 0; i < width; i++) {
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for (auto j = -1; j < 2; j++) {
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if ((0 < (opt_seam[i] + j)) && ((opt_seam[i] + j) < height - 1)) {
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compute_energy_for_pixel(output_img, width, height - 1, i,
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(opt_seam[i] + j), nbChannels,
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nbColorChannels, output_energy);
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}
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}
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}
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}
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}
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return opt_seam;
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return opt_seam;
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}
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}
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std::vector<std::pair<int, float>> mask_energy(std::vector<float> energy,
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int width, int height, unsigned char* mask) {
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std::vector<std::pair<int, float>> output(width*height);
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for (auto i=0; i < width*height; i++) {
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output[i] = {mask[i], energy[i]};
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}
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return output;
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}
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void seam_carving(unsigned char *source, int width, int height, int nbChannels,
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void seam_carving(unsigned char *source, int width, int height, int nbChannels,
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const char *out_filename, int nbSeams, bool vertical, unsigned char* mask=nullptr) {
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const char *out_filename, int nbSeams, bool vertical, unsigned char* mask=nullptr) {
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int nbColorChannels = nbChannels > 3 ? 3 : nbChannels;
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int nbColorChannels = nbChannels > 3 ? 3 : nbChannels;
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@ -255,6 +306,9 @@ void seam_carving(unsigned char *source, int width, int height, int nbChannels,
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// Contains at each step the carved image
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// Contains at each step the carved image
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std::vector<float> source_energy(width * height);
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std::vector<float> source_energy(width * height);
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// Contains at each step the carved energy
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// Contains at each step the carved energy
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std::vector<std::pair<int, float>> masked_energy;
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std::vector<std::pair<int, float>> output_masked_energy(width*height);
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// Source energy with (-1, 0, 1) on first element according to mask value
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std::vector<unsigned char> output_img(width * height * nbChannels);
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std::vector<unsigned char> output_img(width * height * nbChannels);
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// Receives at each step the newly carved image
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// Receives at each step the newly carved image
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std::vector<float> output_energy(width * height);
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std::vector<float> output_energy(width * height);
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@ -271,6 +325,8 @@ void seam_carving(unsigned char *source, int width, int height, int nbChannels,
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}
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}
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source_energy = energy_e1(source_img, width, height, nbChannels);
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source_energy = energy_e1(source_img, width, height, nbChannels);
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if (mask)
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masked_energy = mask_energy(source_energy, width, height, mask);
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if (test_energy) {
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if (test_energy) {
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ini_energy = energy_e1(source_img, width, height, nbChannels);
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ini_energy = energy_e1(source_img, width, height, nbChannels);
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@ -303,14 +359,27 @@ void seam_carving(unsigned char *source, int width, int height, int nbChannels,
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}
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}
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SimpleProgressBar::ProgressBar bar(nbSeams);
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SimpleProgressBar::ProgressBar bar(nbSeams);
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bar.print();
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for (auto seam_index = 0; seam_index < nbSeams; seam_index++) {
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for (auto seam_index = 0; seam_index < nbSeams; seam_index++) {
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std::vector<int> opt_seam = carving_step(
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std::vector<int> opt_seam;
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source_img, source_energy, output_img, output_energy, curWidth,
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if (mask) {
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curHeight, nbChannels, nbColorChannels, vertical);
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opt_seam = carving_step(
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source_img, masked_energy, output_img, output_masked_energy,
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curWidth, curHeight, nbChannels, nbColorChannels, vertical
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);
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//} else {
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// opt_seam = carving_step(
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// source_img, source_energy, output_img, output_energy,
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// curWidth, curHeight, nbChannels, nbColorChannels, vertical
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// );
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}
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std::copy(output_img.begin(), output_img.end(), source_img.begin());
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std::copy(output_img.begin(), output_img.end(), source_img.begin());
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std::copy(output_energy.begin(), output_energy.end(),
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std::copy(output_energy.begin(), output_energy.end(),
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source_energy.begin());
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source_energy.begin());
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if (mask)
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std::copy(output_masked_energy.begin(), output_masked_energy.end(),
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masked_energy.begin());
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vertical ? curWidth-- : curHeight--; // We just reduced the dimension
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vertical ? curWidth-- : curHeight--; // We just reduced the dimension
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@ -335,6 +404,7 @@ void seam_carving(unsigned char *source, int width, int height, int nbChannels,
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bar.increment();
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bar.increment();
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bar.print();
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bar.print();
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}
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}
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std::cout << std::endl; // Add newline after ProgressBar
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if (test_energy) {
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if (test_energy) {
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export_image(out_filename, test_energy_output.data(), width, height,
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export_image(out_filename, test_energy_output.data(), width, height,
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@ -400,11 +470,15 @@ int main(int argc, char **argv) {
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r = mask[maskChannels*i];
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r = mask[maskChannels*i];
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g = mask[maskChannels*i];
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g = mask[maskChannels*i];
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b = mask[maskChannels*i];
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b = mask[maskChannels*i];
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mask[2*i] = (r == 0) && (g == 255) && (b == 0);
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bool positive = (g > r && g > b);
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mask[2*i+1] = (r == 255) && (g == 0) && (b == 0);
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bool negative = (r > g && r > b);
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mask[i] = positive ? 1 : (negative ? -1 : 0);
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}
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}
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//* From now on, mask has the same dimensions as source and exactly 2 channels
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//* From now on, mask has the same dimensions as source and one single channel
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//* The first channel is positive, the second one negative.
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//* The values are:
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//* . ( 1) we want to keep the pixel
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//* . (-1) we want to remove the pixel
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//* . ( 0) nothing in particular
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}
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}
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nbSeams = std::min(nbSeams, vertical ? width-1 : height-1); // We want to keep at least one row or column
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nbSeams = std::min(nbSeams, vertical ? width-1 : height-1); // We want to keep at least one row or column
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||||||
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Block a user