augustin64 e7f7e77acd
Some checks are pending
c++/cmake / build (macOS-latest) (push) Waiting to run
c++/cmake / build (ubuntu-latest) (push) Waiting to run
c++/cmake / build (windows-latest) (push) Waiting to run
Add Dirichlet problem
2025-03-12 12:14:26 +01:00

133 lines
4.2 KiB
C++

#include <geometrycentral/surface/manifold_surface_mesh.h>
#include <geometrycentral/surface/meshio.h>
#include <geometrycentral/surface/vertex_position_geometry.h>
#include <polyscope/polyscope.h>
#include <polyscope/surface_mesh.h>
using namespace geometrycentral;
using namespace geometrycentral::surface;
// == Geometry-central data
std::unique_ptr<ManifoldSurfaceMesh> mesh;
std::unique_ptr<VertexPositionGeometry> geometry;
/** Gradient of fvals, a scalar quantity on vertices. Outputs a vector quantity on one face */
Vector3 face_gradient_of(Face f, std::vector<double> fvals) {
Vector3 normal = geometry->faceNormal(f);
double area = geometry->faceArea(f);
std::vector<Vertex> v_indices;
for(Vertex v: f.adjacentVertices()) {
v_indices.push_back(v);
}
Vector3 loc_face_gradient = {0, 0, 0};
for (int i=0; i < 3; i++) {
Vertex v0 = v_indices.at(i);
Vertex v1 = v_indices.at((i+1)%3);
Vertex v2 = v_indices.at((i+2)%3);
loc_face_gradient += (
fvals[v0.getIndex()]/(2*area)*
cross(normal, geometry->vertexPositions[v2]-geometry->vertexPositions[v1])
);
}
return loc_face_gradient;
}
/** Compute the divergence of U (vector on faces), outputs as result a scalar vertices */
std::vector<double> divergence(std::vector<Vector3> U) {
std::vector<double> out;
for (Vertex v : mesh->vertices()) {
out.push_back(0);
}
for (Face f : mesh->faces()) {
Vector3 normal = geometry->faceNormal(f);
std::vector<Vertex> v_indices;
for(Vertex v: f.adjacentVertices()) {
v_indices.push_back(v);
}
for (int i=0; i < 3; i++) {
Vertex v0 = v_indices.at(i);
Vertex v1 = v_indices.at((i+1)%3);
Vertex v2 = v_indices.at((i+2)%3);
out[v0.getIndex()] -= dot(
U[f.getIndex()],
cross(normal, geometry->vertexPositions[v2]-geometry->vertexPositions[v1])
);
}
}
return out;
}
int main(int argc, char **argv) {
// Initialize polyscope
polyscope::init();
// Load mesh
std::tie(mesh, geometry) = readManifoldSurfaceMesh(argv[1]);
// Register the mesh with polyscope
auto sfm = polyscope::registerSurfaceMesh("Input obj",
geometry->inputVertexPositions,
mesh->getFaceVertexList(),
polyscopePermutations(*mesh));
geometry->requireVertexPositions();
geometry->requireFaceNormals();
geometry->requireFaceAreas();
std::vector<double> sin_coords;
{//* First question : showing basic quantity
std::vector<double> snd_coordinate;
for (auto i=0; i < geometry->inputVertexPositions.size(); i++) {
auto pos = geometry->inputVertexPositions[i];
snd_coordinate.push_back((double)pos[1]);
}
sfm->addVertexScalarQuantity("Second coordinate", snd_coordinate);
float lambda = 18.88;
for (auto i=0; i < geometry->inputVertexPositions.size(); i++) {
auto pos = geometry->inputVertexPositions[i];
double posX = cos(PI / 4) * pos.x - sin(PI / 4) * pos.y;
double posY = sin(PI / 4) * pos.x + cos(PI / 4) * pos.y;
sin_coords.push_back(sin(lambda * (posX + 0.5)) + sin(lambda * posY));
}
sfm->addVertexScalarQuantity("Sinusoid data from coordinates", sin_coords);
}
{//* Second question : compute the area and the normal vector for each triangle
// After doing geometry->requireFaceNormals(),
// we can access normals with geometry->faceNormal(Face f)
sfm->addFaceVectorQuantity("Faces normals", geometry->faceNormals);
// After doing geometry->requireFaceAreas(),
// we can access normals with geometry->faceArea(Face f)
sfm->addFaceScalarQuantity("Faces area", geometry->faceAreas);
}
std::vector<Vector3> face_gradients;
{//* Third question : compute the per face gradient of f
for (Face f: mesh->faces()) {
face_gradients.push_back(face_gradient_of(f, sin_coords));
}
sfm->addFaceVectorQuantity("Faces gradients", face_gradients);
}
{//* Fourth question : Compute and display the divergence of grad(f)
sfm->addVertexScalarQuantity("Faces div of gradients", divergence(face_gradients));
}
//* Laplace-Beltrami
// Give control to the polyscope gui
polyscope::show();
return EXIT_SUCCESS;
}