Base rasterizer
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@ -12,32 +12,92 @@
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//Global flag to silent verbose messages
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//Global flag to silent verbose messages
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bool silent;
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bool silent;
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typedef struct point {
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int x, y;
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} point_t;
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typedef struct triangle {
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point_t p, q, r;
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} triangle_t;
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void print_triangle(triangle_t t) {
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printf("(%d %d) (%d %d) (%d %d)", t.p.x, t.p.y, t.q.x, t.q.y, t.r.x, t.r.y);
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}
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int sig(int x) {
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return (x != 0) * (x > 0 ? 1 : -1);
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}
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int dist(point_t p, point_t q) {
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return sqrt((p.x-q.x)*(p.x-q.x) + (p.y-q.y)*(p.y-q.y));
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}
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int determinant(point_t p, point_t q, point_t r) {
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int a, b, c, d;
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a = q.x-p.x;
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b = q.y-p.y;
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c = r.x-p.x;
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d = r.y-p.y;
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return a*d - b*c;
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}
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unsigned char isInside(point_t a, triangle_t t) {
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/* returns : 0 is not inside, 1 if inside, 2 if on edge */
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int det_a1 = determinant(a, t.q, t.r);
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int det_a2 = determinant(a, t.p, t.q);
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int det_a3 = determinant(a, t.r, t.p);
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if ((sig(det_a1)==sig(det_a2)) && (sig(det_a1)==sig(det_a3))) {
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int dist_t1 = dist(t.q, t.r)*1.5;
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int dist_t2 = dist(t.p, t.q)*1.5;
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int dist_t3 = dist(t.r, t.p)*1.5;
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if ((dist_t1 > abs(det_a1)) || (dist_t2 > abs(det_a2)) || (dist_t3 > abs(det_a3))) return 2;
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return 1;
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};
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return 0;
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}
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int main(int argc, char **argv)
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int main(int argc, char **argv)
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{
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{
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CLI::App app{"rasterizer"};
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CLI::App app{"rasterizer"};
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std::string outputImage= "output.png";
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std::string outputImage= "output.png";
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app.add_option("-o,--output", outputImage, "Output image")->required();
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app.add_option("-o,--output", outputImage, "Output image")->required();
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unsigned int nbTriangles = 5;
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app.add_option("-n,--ntriangles", nbTriangles, "Number of triangles (5)");
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CLI11_PARSE(app, argc, argv);
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CLI11_PARSE(app, argc, argv);
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srand(time(0));
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//Image loading
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//Image loading
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int width=640,height=480, nbChannels=3;
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int width=640,height=480, nbChannels=3;
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std::vector<unsigned char> output(width*height*nbChannels);
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std::vector<unsigned char> output(width*height*nbChannels);
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int* colors = (int*)malloc(sizeof(int)*3*nbTriangles);
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triangle_t* t = (triangle_t*)malloc(sizeof(triangle_t)*nbTriangles);
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for (auto i=0; i < nbTriangles; i++) {
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t[i] = {rand()%width, rand()%height, rand()%width, rand()%height, rand()%width, rand()%height};
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colors[3*i] = rand()%255;
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colors[3*i+1] = rand()%255;
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colors[3*i+2] = rand()%255;
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print_triangle(t[i]);
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printf(" : (%d, %d, %d)\n", colors[3*i], colors[3*i+1], colors[3*i+2]);
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}
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for(auto i = 0 ; i < width ; ++i)
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for(auto i = 0 ; i < width ; ++i) {
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{
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for(auto j = 0; j < height; ++j) {
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for(auto j = 0; j < height; ++j)
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{
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auto indexPixel = nbChannels*(width*j+i);
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auto indexPixel = nbChannels*(width*j+i);
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unsigned char r = 0;
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output[indexPixel] = output[indexPixel+1] = output[indexPixel+2] = 0;
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unsigned char g = 0;
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unsigned char b = 0;
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for (auto triangle_id=0; triangle_id < nbTriangles; triangle_id++) {
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//Swapping the channels
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int valid = isInside({i, j}, t[triangle_id]);
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output[ indexPixel ] = b;
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if (valid == 1) {
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output[ indexPixel + 1 ] = g;
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output[ indexPixel ] = colors[3*triangle_id];
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output[ indexPixel + 2 ] = r;
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output[ indexPixel + 1 ] = colors[3*triangle_id+1];
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output[ indexPixel + 2 ] = colors[3*triangle_id+2];
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} else if (valid == 2) {
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output[indexPixel] = output[indexPixel+1] = output[indexPixel+2] = 255;
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}
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}
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}
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}
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}
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}
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