README + ninja build
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.github/workflows/bots.yml
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.github/workflows/bots.yml
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@ -24,20 +24,20 @@ jobs:
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os: [ubuntu-latest, macOS-latest]
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os: [ubuntu-latest, macOS-latest]
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steps:
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v3
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- name: macos
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- name: macos
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if: matrix.os == 'macOS-latest'
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if: matrix.os == 'macOS-latest'
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run: echo "Nothing to install"
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run: brew install ninja
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- name: linux
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- name: linux
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if: matrix.os == 'ubuntu-latest'
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if: matrix.os == 'ubuntu-latest'
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run: sudo apt-get update && sudo apt-get install xorg-dev libglu1-mesa-dev
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run: sudo apt-get update && sudo apt-get install xorg-dev libglu1-mesa-dev ninja-build
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- name: Configure CMake
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -G Ninja
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- name: Build
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- name: Build
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# Build your program with the given configuration
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# Build your program with the given configuration
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@ -5,12 +5,12 @@
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## Practicals
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## Practicals
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1. Color Transfer via Discrete Optimal Transport using the sliced
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1. Color Transfer via Discrete Optimal Transport using the sliced
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approach: [[Note]](https://codimd.math.cnrs.fr/s/s_rh7X9wF), [[Code]](https://github.com/dcoeurjo/CGDI-Practicals/tree/main/1-SlicedOptimalTransport)
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approach: [[Note]](https://codimd.math.cnrs.fr/s/s_rh7X9wF)
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2. Bilateral Filtering (and sliced optimal transport again) [[Notes]](https://codimd.math.cnrs.fr/s/lPZt_4ybn)
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2. Bilateral Filtering (and sliced optimal transport again) [[Notes]](https://codimd.math.cnrs.fr/s/lPZt_4ybn)
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3. Rasterization, z-Buffer and Winding Numbers: [[Note]](https://codimd.math.cnrs.fr/s/1L-PBLbFW)
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3. Rasterization, z-Buffer and Winding Numbers: [[Note]](https://codimd.math.cnrs.fr/s/1L-PBLbFW)
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4. 3d modeling: [[Note]](https://codimd.math.cnrs.fr/s/4HjiHCH9z)
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4. 3d modeling: [[Note]](https://codimd.math.cnrs.fr/s/4HjiHCH9z)
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5. Geometry Processing: Laplacian Smoothing and Tutte Embedding
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5. Geometry Processing: Laplacian Smoothing and Tutte Embedding
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[[Note]](https://codimd.math.cnrs.fr/s/97oyynV5t), [[Code]](https://github.com/dcoeurjo/CGDI-Practicals/tree/main/4-LaplacianSmoothing)
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[[Note]](https://codimd.math.cnrs.fr/s/97oyynV5t)
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6. Geometry Processing: Discrete Differential Operators on Meshes and Dirichlet Problems [[Note]](https://codimd.math.cnrs.fr/s/QMfjkgib2), [[Code]](https://github.com/dcoeurjo/CGDI-Practicals/tree/main/5-GeomProcessing)
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6. Geometry Processing: Discrete Differential Operators on Meshes and Dirichlet Problems [[Note]](https://codimd.math.cnrs.fr/s/QMfjkgib2)
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7. Monte Carlo Geometry Processing [[Note]](https://codimd.math.cnrs.fr/s/b5SRBDUf0), [[Code]](https://github.com/dcoeurjo/CGDI-Practicals/tree/main/6-MonteCarloGeometryProcessing)
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7. Monte Carlo Geometry Processing [[Note]](https://codimd.math.cnrs.fr/s/b5SRBDUf0)
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8. kd-Tree and MC Geometry Processing -bis- [[Note]](https://codimd.math.cnrs.fr/s/TSPaU97gu)
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8. kd-Tree and MC Geometry Processing -bis- [[Note]](https://codimd.math.cnrs.fr/s/TSPaU97gu)
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