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1. Color Transfer via Discrete Optimal Transport using the sliced
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1. Color Transfer via Discrete Optimal Transport using the sliced
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approach: [[Note]](https://codimd.math.cnrs.fr/s/s_rh7X9wF), [[Code]](https://github.com/dcoeurjo/CGDI-Practicals/tree/main/1-SlicedOptimalTransport)
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approach: [[Note]](https://codimd.math.cnrs.fr/s/s_rh7X9wF), [[Code]](https://github.com/dcoeurjo/CGDI-Practicals/tree/main/1-SlicedOptimalTransport)
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1bis. Bilateral Filtering (and sliced optimal transport again) [[Notes]](https://codimd.math.cnrs.fr/s/lPZt_4ybn)
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2. Rasterization, z-Buffer and Winding Numbers: [[Note]](https://codimd.math.cnrs.fr/s/1L-PBLbFW)
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2. Rasterization, z-Buffer and Winding Numbers: [[Note]](https://codimd.math.cnrs.fr/s/1L-PBLbFW)
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3. 3d modeling: [[Note]](https://codimd.math.cnrs.fr/s/4HjiHCH9z)
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3. 3d modeling: [[Note]](https://codimd.math.cnrs.fr/s/4HjiHCH9z)
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4. Geometry Processing: Laplacian Smoothing and Tutte Embedding
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4. Geometry Processing: Laplacian Smoothing and Tutte Embedding
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