#![no_std] // This is a free standing program use core::fmt; use core::intrinsics::transmute; use lazy_static::lazy_static; use spin::Mutex; use volatile::Volatile; pub const BUFFER_HEIGHT: usize = 25; pub const BUFFER_WIDTH: usize = 80; const BRIGHT_BIT: u8 = 0x4; const EMPTY_CHAR: u8 = b' '; const NEWLINE_CHAR: u8 = b'\n'; const BACKSPACE_CHAR: u8 = 0x8; const UNPRINTABLE_CHAR: u8 = 0xfe; const PRINTABLE_RANGE_START: u8 = 0x20; const PRINTABLE_RANGE_STOP: u8 = 0x7f; #[cfg(test)] mod tests { #[test] fn it_works() { assert_eq!(2 + 2, 4); } } #[derive(Debug, Clone, Copy, PartialEq, Eq)] #[repr(u8)] pub enum Color { Black = 0x0, Blue = 0x1, Green = 0x2, Cyan = 0x3, Red = 0x4, Magenta = 0x5, Brown = 0x6, LightGray = 0x7, } #[derive(Debug, Clone, Copy, PartialEq, Eq)] #[repr(u8)] pub enum ForegroundColor { Black = 0x0, Blue = 0x1, Green = 0x2, Cyan = 0x3, Red = 0x4, Magenta = 0x5, Brown = 0x6, LightGray = 0x7, DarkGray = 0x8, LightBlue = 0x9, LightGreen = 0xa, LightCyan = 0xb, LightRed = 0xc, Pink = 0xd, Yellow = 0xe, White = 0xf, } impl ForegroundColor { pub fn new(color: Color, bright: bool) -> ForegroundColor { if bright { unsafe { transmute(BRIGHT_BIT | (color as u8)) } } else { unsafe { transmute(color) } } } } impl From for ForegroundColor { fn from(color: Color) -> Self { unsafe { transmute(color) } } } #[derive(Debug, Clone, Copy, PartialEq, Eq)] #[repr(transparent)] pub struct ColorCode(u8); impl ColorCode { fn new_with_blink(foreground: ForegroundColor, background: Color, blink: bool) -> ColorCode { ColorCode((foreground as u8) | (blink as u8) << 7 | (background as u8) << 4) } fn new(foreground: ForegroundColor, background: Color) -> ColorCode { ColorCode::new_with_blink(foreground, background, false) } } #[derive(Debug, Clone, Copy, PartialEq, Eq)] #[repr(C)] pub struct ScreenChar { ascii_char: u8, color_code: ColorCode, } #[repr(transparent)] struct Buffer { chars: [[Volatile; BUFFER_WIDTH]; BUFFER_HEIGHT], } // The writer could eventually also show the cursor pub struct Writer { column_position: usize, row_position: usize, color_code: ColorCode, buffer: &'static mut Buffer, } impl Writer { fn new(color_code: ColorCode, buffer: &'static mut Buffer) -> Writer { let mut w = Writer { column_position: 0, row_position: 0, color_code, buffer, }; w.clear_screen(); w } fn clear_screen(&mut self) { for i in 0..BUFFER_HEIGHT { for j in 0..BUFFER_WIDTH { self.draw( i, j, ScreenChar { ascii_char: EMPTY_CHAR, color_code: self.color_code, }, ); } } } fn getchar(&self, row: usize, col: usize) -> ScreenChar { self.buffer.chars[row][col].read() } fn draw(&mut self, row: usize, col: usize, sc: ScreenChar) { self.buffer.chars[row][col].write(sc); } fn scroll(&mut self) { for i in 0..BUFFER_HEIGHT - 1 { for j in 0..BUFFER_WIDTH { let sc = self.getchar(i + 1, j); self.draw(i, j, sc); } } for j in 0..BUFFER_WIDTH { self.draw( BUFFER_HEIGHT - 1, j, ScreenChar { ascii_char: EMPTY_CHAR, color_code: self.color_code, }, ); } } fn set_cursor_row(&mut self, row_position: usize) { assert!(row_position < BUFFER_HEIGHT); self.row_position = row_position; } fn set_cursor_col(&mut self, column_position: usize) { assert!(column_position < BUFFER_WIDTH); self.column_position = column_position; } fn cursor_offset(&mut self, offset: isize) { let mut line_pos: isize = offset + self.column_position as isize; let mut height_pos: isize = self.row_position as isize; while line_pos < 0 { height_pos -= 1; line_pos += BUFFER_WIDTH as isize; } while line_pos >= BUFFER_WIDTH as isize { height_pos += 1; line_pos -= BUFFER_WIDTH as isize; } while height_pos >= BUFFER_HEIGHT as isize { height_pos -= 1; self.scroll(); } if height_pos < 0 { height_pos = 0; line_pos = 0; } assert!(height_pos >= 0); assert!(line_pos >= 0); self.set_cursor_col(line_pos as usize); self.set_cursor_row(height_pos as usize); } fn put_byte(&mut self, byte: u8) { match byte { NEWLINE_CHAR => { // Empty line for i in self.column_position..BUFFER_WIDTH { self.draw( self.row_position, i, ScreenChar { ascii_char: EMPTY_CHAR, color_code: self.color_code, }, ); } self.set_cursor_col(0); self.cursor_offset(BUFFER_WIDTH as isize) } BACKSPACE_CHAR => { self.draw( self.row_position, self.column_position, ScreenChar { ascii_char: EMPTY_CHAR, color_code: self.color_code, }, ); self.cursor_offset(-1); } byte => { self.draw( self.row_position, self.column_position, ScreenChar { ascii_char: byte, color_code: self.color_code, }, ); self.cursor_offset(1); } } } fn put_bytes(&mut self, s: &str) { for byte in s.bytes() { match byte { // printable ASCII byte or newline PRINTABLE_RANGE_START..=PRINTABLE_RANGE_STOP | NEWLINE_CHAR | BACKSPACE_CHAR => { self.put_byte(byte) } // not part of printable ASCII range _ => self.put_byte(UNPRINTABLE_CHAR), } } } } impl fmt::Write for Writer { fn write_str(&mut self, s: &str) -> fmt::Result { self.put_bytes(s); Ok(()) } } #[macro_export] macro_rules! print { ($($arg:tt)*) => ($crate::_print(format_args!($($arg)*))); } #[macro_export] macro_rules! println { () => ($crate::print!("\n")); ($($arg:tt)*) => ($crate::print!("{}\n", format_args!($($arg)*))); } #[doc(hidden)] pub fn _print(args: fmt::Arguments) { use core::fmt::Write; WRITER.lock().write_fmt(args).unwrap(); } pub fn set_colors(fg: ForegroundColor, bg: Color) { WRITER.lock().color_code = ColorCode::new(fg, bg); } lazy_static! { pub static ref WRITER: Mutex = Mutex::new(Writer::new( ColorCode::new(ForegroundColor::Yellow, Color::Blue), unsafe { &mut *(0xb8000 as *mut Buffer) }, )); }