2023-11-10 22:24:14 +01:00
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#include "include/test.h"
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2024-01-03 16:20:42 +01:00
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#include "../src/include/execute.h"
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#include "../src/include/utils.h"
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2023-11-10 22:24:14 +01:00
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2023-11-22 15:31:30 +01:00
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EvalResult execute(string s) {
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2024-01-03 16:20:42 +01:00
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Memory memory;
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return execute(split_string(s, '\n'), memory);
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2023-11-10 22:24:14 +01:00
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}
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int main() {
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_TEST_PRESENTATION("Variables");
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2023-11-14 17:03:42 +01:00
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_TEST_ASSERT(
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2024-01-10 15:42:30 +01:00
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_TEST_NO_EXCEPTION(get<int>(execute("int __une_variable_farfelue__ = 12;")) == 12),
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2023-11-15 11:59:38 +01:00
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"Déclaration avec assignement",
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true
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2023-11-14 17:03:42 +01:00
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);
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2023-11-10 22:24:14 +01:00
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2023-11-14 17:03:42 +01:00
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_TEST_ASSERT(
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2023-11-22 15:31:30 +01:00
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_TEST_NO_EXCEPTION(get<int>(execute("int x = 5; x = x + 3;")) == 8),
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2023-11-15 11:59:38 +01:00
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"Déclaration puis assignement",
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true
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2023-11-14 17:03:42 +01:00
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);
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2023-11-10 22:24:14 +01:00
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2023-11-14 20:00:14 +01:00
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_TEST_ASSERT(
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2023-12-15 15:10:05 +01:00
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_TEST_IS_EXCEPTION(execute("1 + x;"), ErrorType::UnknownIdentifier),
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2023-11-22 15:31:30 +01:00
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"Identifieur indéfini",
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2023-11-15 11:59:38 +01:00
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true
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2023-11-14 20:00:14 +01:00
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);
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_TEST_ASSERT(
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2023-12-26 12:34:05 +01:00
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_TEST_IS_EXCEPTION(execute("int x; int x;"), ErrorType::AlreadyDeclaredIdentifier),
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2023-11-22 15:31:30 +01:00
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"Identifieur déjà défini",
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2023-11-15 11:59:38 +01:00
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true
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2023-11-14 20:00:14 +01:00
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);
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2024-01-04 21:22:35 +01:00
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_TEST_ASSERT(
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_TEST_IS_EXCEPTION(execute("void x;"), ErrorType::IncompleteType),
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"Type void",
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true
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);
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2023-11-14 20:00:14 +01:00
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_TEST_ASSERT(
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2023-11-22 15:31:30 +01:00
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_TEST_NO_EXCEPTION(holds_alternative<monostate>(execute("int x; { int x; }"))),
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"Identifieur déjà défini dans une autre scope",
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2023-11-15 11:59:38 +01:00
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true
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2023-11-14 20:00:14 +01:00
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);
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2023-11-15 16:10:36 +01:00
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_TEST_ASSERT(
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2023-11-22 15:31:30 +01:00
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_TEST_NO_EXCEPTION(get<int>(execute("int x = 1; int y; { int x = 2; y = x + 2; }; y;")) == 4),
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"Shadowing",
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2023-11-15 16:10:36 +01:00
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true
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);
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2023-11-10 22:24:14 +01:00
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return 0;
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}
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